04 Textures and noise
fbm: noise in layers
Double the frequency, halve the amplitude, add a few layers; then warp the coordinates with noise.
18
0.20.8
04
Exercise
Runs once per pixelDrag numbers, or edit the code
JS side
gl.uniform1f(uTime, 0.00)fbm adds layers of noise, each with double the frequency and half the amplitude, giving natural textures like clouds, mountains and marble.
Try it
- Raise the octaves from 1 to 8
- Add more warp so the noise starts to “flow”