04 Textures and noise
Random and noise are not the same
A random value per cell → smooth interpolation between neighbouring cells.
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01
Exercise
Runs once per pixelDrag numbers, or edit the code
JS side
hash gives each cell a fixed pseudo-random number; noise interpolates smoothly between neighbours. GLSL has neither built in.
Try it
- Set smoothing to 0 to see the raw random cells
- Open the pixel debugger and compare blocks with n